Junkspace / Lynn Cazabon & Neal McDonald

Presented by ZERO1, the San Jose Public Art Program, and S. 1st Biliards, with support from the National Endowment for the Arts and the San Jose Downtown Association.

Junkspace is a site-specific installation and app that will be exhibited as part of the ArtHERE program at S. 1st Billiards (420 S. 1st Street) from September 12-December 8, 2012.

Junkspace, is a time and location sensitive animation and corresponding mobile application that superimposes two forms of waste, one earth-bound (electronic waste) and the other celestial (orbital debris), and three different forms of space: outer space, physical space and virtual space. Using orbital debris tracking data published by NORAD and the GPS coordinates of the exhibition venue, the movement of animated e-waste on screen aligns with the orbital path of actual pieces of debris in orbit above the user’s location. Using the free Junkspace iOS App, viewers can obtain more information on the originating satellite or rocket, including launch date, country of origin, and purpose, by tapping on its name. 

For our installation in the ZERO1 Biennial at South First Billiards, the artists will present a series of large-scale backlit images in the front window and a customized version of Junkspace reflecting debris in orbit above San Jose for display on screens within the space. 

This project will be exhibited as
part of the ArtHERE program at 
S. 1st Billiards (420 S. 1st Street)
from September 12-December 8, 2012.
Opening hours TBD

Lynn Cazabon & Neal McDonald

live and work in Baltimore, MD

Artist website


Lynn Cazabon and Neal McDonald are artists based in Baltimore, Maryland who collaboratively create works combining data mining, animation and photography that seek to raise awareness about pressing environmental issues. They both are on the faculty of University of Maryland, Baltimore County. They each also work independently.

Cazabon’s work focuses on what gets left behind in the wake of human progress. Her work often takes of the form of photographic images presented in the context of websites, videos, and audio and has been exhibited widely both nationally and internationally.

McDonald considers his work in game development to be equal parts high art, entrepreneurship, and social commentary, exploring the ways that art exists (and is forced to exist) in America. He has developed multiple products for several different platforms including eight iOS apps.