South Bay

Three Bodies

Three Bodies

Commissioned by ZERO1 with support from the James Irvine Foundation

Three dancers in illuminated costumes create a live video visualization of the elliptic-hyperbolic solution to the classic Pythagorean three-body problem. A custom light tracing application detects light emitted from LEDs on the dancers’ soft circuitry costumes to create a visual model of their trajectories across the 2D plane of the stage. This realtime graphic visualization is projected on a large screen behind the stage in order to provide the audience with a birds eye perspective of their complex motion.

The use of digital technologies presents challenges for contemporary choreographic methods as data visualization guides movement through performative space on scientifically accurate trajectories. Live accompaniment from three musicians enhances physical performance as each body is interpreted through movement and sound. Feelings of longing, connection, and isolation are intertwined as the bodies are flung apart by the same gravitational forces that draw them together.

Project info: 

September 14, 2012, 6pm - 12am
S. 1st Street (from San Carlos to Reed)
SoFA District, San Jose

MACLA
510 South First Street San Jose, CA
Performance Times: 7pm, 8pm, 9pm, 10pm

Three Bodies

live and work in Santa Cruz, CA

Three Bodies is an interdisciplinary collaboration between University of California, Santa Cruz professors Greg Laughlin (Astrophysics), Ted Warburton (Dance), Karlton Hester (Music) and lecturers Drew Detweiler and Lyès Belhocine (Digital Arts and New Media). The group is actively engaged in an on going research project to create a live visualization of the Pythagorean Three-Body problem through music, dance, and interactive technology.

Movement: Ted Warburton
Physics : Greg Laughlin
Sound: Karlton Hester 

Yes

September 14

SoFA District

no

Jacob Garbe

Stillness

Commissioned by ZERO1 with support from the James Irvine Foundation

Before Santa Clara traded fruit for silicon, it was known as the Valley of Heart's Delight. Orchards littered the hillsides, and its fame was supported by the branches of apricot, peach, and nectarine trees. Now the orchards have given way to the energy and frenetic speed of computer innovation, and the fields that were once filled with trees have fallen fallow.

Stillnessis an interactive projection allowing visitors to re-visit this part of Silicon Valley's past through the movement and position of their bodies. It asks viewers to take time to still themselves, and become a participant in the past's depiction by transforming into a tree.

The use of Processing, projection, and Kinect sensors frames the installation in the language of hackerspaces and the cutting edge. Rather than a critique of modern life's hectic speed, it asks if we can contextualize our behavior using modern tools, and bring it into dialogue with the historical transformation of our surroundings.

Project info: 

September 14, 2012, 6:00pm - 12:00am
S. 1st Street (from San Carlos to Reed)
SoFA District, San Jose

photo by Lyle Troxell

Jacob Garbe

lives and works in Santa Cruz, CA

Jacob Garbe is a new media artist and interactive narrative author working in the mediums of augmented reality, interactive projection, and alternate reality games. His works use cutting-edge technology to explore themes of memory, loss, embodiment, and surveillance

Artist website: 
Yes

September 14, 2012

SoFA District

no

Nick Lally

a spatial history of computing

a spatial history of computing is a guided bike tour of places and geographies in Silicon Valley which have and continue to influence the development of contemporary computing. The tour will be free to participants, beginning at the ZERO1 outdoor exhibition and proceeding through Silicon Valley by bike and Caltrain. Participants will receive a map containing descriptions of sites layered over a geographic map of the area, which will also allow self-guided tours. The tour will attempt to develop a critical spatial geography of computing which is often conceptualized as an immaterial practice. By experiencing the geography directly on a bicycle, participants will be able to conceptualize computing, software, and network technologies as a lived practice with a material base which produces particular kinds of spaces. Several tours will be held per day. During the interim, visitors to ZERO1 will be invited to peruse the maps of the tour and contribute to a collective mapping project which adds new spaces, descriptions, and critical insights.

Some of the kinds of spaces we will visit include:
Historic Sites: for example, the garage where Wozniak and Jobs assembled the first Apple computer.
Sites of Adjacency: communities, geographies, and materials which influenced computing in complex and unexpected ways.
Code/Spaces: spaces which are produced by code and whose spatialities are only made possible by the continuing function of software.
Immaterial Spaces: online spaces which shape and mediate our experiences on the tour.
Material Infrastructures: material bases essential to computing.

Project info: 

Friday, September 14th
12:00pm
Menlo Park Caltrain Station
1120 Merrill St., Menlo Park 94025

Saturday, September 15th
11:00am from installation sight at the ZERO1 Street Festival to SJ Diridon Station
Near South 1st Street and Williams Street

photo by Aaron Caley

Nick Lally

lives and works in Oakland, CA

Nick Lally is an artist and programmer whose work explores the ways informational technologies have affected people's everyday lives. His work spans a range of media and reflects his interest in digital media, collaboration, participation, radical political theory, education, space, and bicycles. He has an MFA in Digital Arts and New Media from UC Santa Cruz and teaches at the California College of the Arts and the San Francisco Art Institute.

Artist website: 
Artist twitter: 
Yes

September 14-15, 2012

SoFA District

no

John Granzow, Denton Fredrickson, and Chris Chafe

zombie taxa

Commissioned by ZERO1 with support from the James Irvine Foundation

Ancient andean luthiers used ceramics to develop a rich organology of aerophones. Many of these ancient instruments retained the features of the prior shell trumpets. We see an analogy in the present tendency to replicate (and yet customize) known wind instruments with 3d printing. In both cases the skeumorph arises, reflecting past resonators as well as new possibilities. This sound park is a place where these analogies are made manifest in hybrid instruments that combine whistling vessels with printed components, found objects, a crank bellows and gas tanks.

Project info: 

September 15, 2012, 11am - 6pm
S. 1st Street (from San Carlos to Reed)
SoFA District, San Jose

John Granzow, Denton Fredrickson and Chris Chafe

live and work in Stanford, CA

We are artists interested in the application of new manufacturing techniques for research in acoustics and instrument design. John Granzow is an instrument builder and Ph.D. student at the Centre for Computer Research in Music and Acoustics working with faculty composer and scientist Chris Chafe at Stanford. Denton Fredrickson is a sound artist, sculptor and instructor at the University of Lethbridge.

Yes

September 15, 2012

SoFA District

no

Imin Yeh

Greetings from Silicon Valley

Commissioned by ZERO1 with support from the James Irvine Foundation

Greetings from Silicon Valley is a series of postcards that capture an authentic experience of life in Silicon Valley. This will be accomplished by creating an “Open Call” or crowd sourcing from people who play a part in building Silicon Valley community targetting employees who work at the famed corporations that create this geographic/commercial boundary. Submissions must be 4” 6” images/drawings/photographs which answer the question, “What is your favorite way or place to get away when you are at work?”

www.GreetingsFromSiliconValley.com will host the submissions and showcase the top 10 finalists which will be narrowed to the top 5 winners via public, online voting. Those 5 winning images will be published into actual postcards and a postcard vending sculpture, which opperates on an Honesty Till style economy and will be available at major Zero1 Biennale exhibitions and events. The income from these donations will then donated to a local arts organization.

This project hopes to encourage a few minutes of creative randomness during the workday. Using digital and internet based social networking to spread the call, to solicite submissions, and to exhibit contributions, the ultimate manifestation of the project will be printed, physical postcards;a personal and analog way of comunication. It is also an opportunity to create an authentic souvenir of the Zero1 Biennale and of Silicon Valley, by finding honest snapshots into the day-to-day life of a Silicon Valley worker.

Project info: 

September 15, 2012, 11am - 6pm
S. 1st Street (from San Carlos to Reed)
SoFA District, San Jose

Imin Yeh

lives and works San Francisco, CA

Imin Yeh creates sculptures, installations, downloadable crafts, and participatory artist-led projects. Recent projects include a 2012 commission from the San Jose Museum of Art and a year-long parasitic contemporary art space called SpaceBi that takes place in the Asian Art Museum.

Yes

September 15

SoFA District

no

Building Imagination Initiative

PLAY, the Building Imagination Alternate Reality Game

Commissioned by ZERO1 with support from the James Irvine Foundation

PLAY, the Building Imagination Alternate Reality Game is an alternate reality game aimed changing the world for the public good.

YOU can play the game by signing up online and creating a superhero identity. Then learn about a mission and perform a small, real-world change using one of your own real-world super powers, such as Teamwork, Creativity, Vision, Environmentalism, and Local Knowledge. Post some photos of that small change.

Then go on to play the mini-arcade game for the mission, and imagine what other large scale changes could be possible. Along the way you can friend other heroes, send gifts, comment on other mission solutions and ideas, unlock hidden stories, earn awards and gold, and level up. During the ZERO1 Biennial, participants can come to The Garage and have their Superhero Trading Card created, wearing one of our disguises of course!

The game is free to play, open to anyone, and for ages 13 and up. Round II starts in September. In this iteration of the game, our Silicon Valley heroes use their hometown successes in education, crime, employment, transportation, housing, healthcare, leisure, and the arts to lead the way for the nation and the rest of the world in improving their own quality of life.

The goal of this social network game is to help empower people all over the world, and especially people in the Silicon and Central Valley, to come up with creative solutions to their most urgent social problems.

Project info: 

September 14, 2012, 6:00pm - 12:00am
S. 1st Street (from San Carlos to Reed)
SoFA District, San Jose

Jessica Gomula

lives and works in Modesto, CA

Jessica Gomula is the Director of The Building Imagination Center in Modesto, and professor of Video and Time Based Media at California State University Stanislaus. She holds an MFA from Illinois State University and a BFA from the Atlanta College of Art. She is a 2012 recipient of an ArtPlace grant, and a Creative Work Fund Grant. She is a member of DOUBLE VISION.

Artist website: 
Artist twitter: 
Yes

September 14, 2012

SoFA District

no

Dennis Rosenfeld

this is it, forever

Commissioned by ZERO1 with support from the James Irvine Foundation

Taking as a starting point the cliché phrase, “I wish this moment could last forever,” this project attempts to extend the fleeting into the infinite. A never-ending, non-linear sequence of figures begins to cross the frame of the camera, heading out to some unspecified, neverarriving event. The longer the viewer watches the screen, the denser and livelier the crowd becomes. Figures move across one screen and then into another, all moving purposefully in the same direction. However, when the screen is left unwatched, the crowds slowly thin out and dwindle away down to an empty street. The video then presents the sense of an almostnever- quite-arriving event – a perfect moment and a glimpse of eternity that holds together only as long as the viewer cares to keep watching.

While at first glance, this is it, forever, appears to be a standard, linear video piece, it actually works in quite a different fashion. First, it is a non-looping video of infinite duration – a custom built computer program is continuously jumping and blending between cuts to create something that has no recognizable beginning or end, and is slightly different every time it is viewed. Second, the video is aware of and reacts to the viewer’s presence. In fact, the content of the video is dependent on the presence of the viewer, and when the viewing space is empty, the video becomes a static shot of an empty street.

Project info: 

September 14, 2012, 6:00pm - 12:00am
S. 1st Street (from San Carlos to Reed)
SoFA District, San Jose

Dennis Rosenfeld

lives and works in Los Angeles, CA and Vancouver, BC Canada

Dennis Rosenfeld is a Canadian artist and technology specialist currently living in Los Angeles. His work spans a range of media including painting, sculpture, photography, video, electronics, and software. He is currently a graduate student at the UCLA Design/Media Arts program. He has been involved in new media projects for galleries, institutions and festivals including recently co-produced new media experiences for the Surrey Art Gallery, Vancouver Art Gallery, 2010 Cultural Olympiad, and CAM Raleigh (North Carolina).

Artist website: 
Yes

September 14, 2012

SoFA District

no

Michele Guieu

The Map

Commissioned by ZERO1 with support from the James Irvine Foundation

This short video is about a boy describing a piece of circuit board like it is the map of Sunnyvale, where he has just moved. Then the boy flips the circuit board and describes the other side: an underworld full of traps and bad guys.

‘The Map’ is part of a series of short experimental documentaries Guieu have made about childhood: Boxes (2012), about kids geocaching in Silicon Valley; Under My Bed (2011), about kids talking about the monsters hidden under their beds at night; The Fort (2011), about kids constructing a fort for the fairies with twigs and pine cones; Tell me Something you Remember (2010), about the making of a drawing.

Project info: 

September 15, 2012, 11am - 6pm
S. 1st Street (from San Carlos to Reed)
SoFA District, San Jose

Michele Guieu

lives and works in Sunnyvale, CA

Originally from southern France, Michele Guieu spent her teenage years in Senegal (Africa), travelled and moved often. She is a graduate of the École Nationale Supérieure des Arts Décoratifs de Paris (MA Graphic Design and Multimedia), Paris, France. She has been a graphic designer for many years when she lived in Paris, where she worked for non-profit organizations and museums. She also exhibited her work in Paris and Copenhagen, before moving to the US in 2000.

Artist website: 
Yes

September 15, 2012

SoFA District

no

Allison Leigh Holt

Experiments 1 & 2

Commissioned by ZERO1 with support from the James Irvine Foundation

Experiment 1a and Experiment 2: These live-mixed analog video experiments were made at the Experimental Television Center (ETC) in upstate New York, with footage from a modified surveillance camera. Shot in Indonesia; Boston; Manhattan; and the Santa Barbara Museum of Natural History, CA, it was processed using multiple feedback loops, voltage controls, a waveform monitor, and The Wobbulator, a custom device built for the ETC by Nam June Paik and Shuya Abe. These pieces were made immediately after I began ongoing field research in Indonesia, focusing on traditional methods of navigation between the natural and supernatural worlds.

Experiments 1 & 2 will be shown on the ZERO1 Urban Screen. 

Project info: 

September 15, 2012, 11am - 6pm
S. 1st Street (from San Carlos to Reed)
SoFA District, San Jose

Allison Holt

lives and works in San Francisco, CA

Allison Leigh Holt is an artist and researcher who has exhibited at venues such as the San Francisco Museum of Modern Art; the Boston Cyberarts Festival; cellsBUTTON (the Yogyakarta Int’l New Media Festival, House Of Natural Fiber), Video Vortex (Indonesia); and has held solo exhibitions at Axiom Gallery for New and Experimental Media, the Olympia Film Festival, and Cemeti Art House (Indonesia) where she was also a resident artist.

Artist website: 
Artist twitter: 
Yes

September 15

SoFA District

no

Elia Vargas and Nathan Blaz

Until Every Shape Has Found its City

Commissioned by ZERO1 with support from the James Irvine Foundation

Until Every Shape Has Found Its City is a live adaptive media experience. Until Every Shape is a live video and audio performance relying on sensors and situational audience participation to alter a video narrative so that it plays out differently each time an audience views it. Most importantly, it plays out differently depending on the actions of the viewers present and the particular ambience and environmental factors of the performance location. Until Every Shape is the story of a young woman who desires to build a bench and carry it to different public locations, then observe the consequences of introducing the new object into these different environments. Each video shoot in different locations is a mixture of staged scenes and documentation of real events in which the bench is brought into the new location. For each performance, the environment design/installation plays a primary role in the audience’s interaction with the performance. The first performances occurred at Liminal Space in Oakland, CA on June 8th and 9th, 2012.

Project info: 

September 14, 2012, 6:00pm - 12:00am
S. 1st Street (from San Carlos to Reed)
SoFA District, San Jose

Elia Vargas

Elia Vargas and Nathan Blaz

live and work in Oakland, CA

Elia Vargas is filmmaker and adaptive media artist. His work aims to bridge the gap between immersive interactivity and video. He has worked with artists including: Bjork, Vincent Moon, and Scott Snibbe. Currently, he is an instructor and graduate student in Conceptual Information Arts at San Francisco State University.

Artist website: 
Yes

SoFA District

no